Skip to main content
When:Jun 25
Community Stage Config Commons

Gnarly by design: building systems with grit

  • Theme:Design systems
  • Topic:Visual design
  • Topic:UX
  • Topic:Scale
  • black and white headshot of Beau Wingfield
    Beau Wingfield

    Visual Product Designer, ex-EA, Full Circle Studio (skate.), Publix

Clean design systems are hard to create, but gritty, texture-heavy design systems are even harder. Join Beau for a journey into a video game design system and learn how to add some character to your squeaky-clean system and make it scaleable.

Share