
When:Jun 25 –
Community Stage Config Commons
Gnarly by design: building systems with grit
- Theme:Design systems
- Topic:Visual design
- Topic:UX
- Topic:Scale
Beau WingfieldVisual Product Designer, ex-EA, Full Circle Studio (skate.), Publix
Clean design systems are hard to create, but gritty, texture-heavy design systems are even harder. Join Beau for a journey into a video game design system and learn how to add some character to your squeaky-clean system and make it scaleable.