
When:Jun 25 –
Mezzanine stageMezzanine Level
The learning curve: turning real-world motion into design
- Theme:Craft
- Topic:Motion design
- Topic:Dev and code
- Topic:Workflows
Patrick FlahertySenior Motion Designer, Microsoft
Want to animate like the pros and spend less time wrestling the graph editor? This session reveals a capture-to-curve workflow that turns recorded gestures into clean, editable timing you can drop into the tools you use. We will map a motion in the room to a UI element live and unpack a practical loop: capture, curve, polish, name. You will leave with a shared motion language you can reuse across design and code, plus techniques to make interfaces feel natural so newcomers move with confidence and experts move faster. We will demystify the curve editor and show how to ship feel, not graphs.