Imaginations at play
Imaginations at play
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10:40 - 11:05A
Finding inspiration in nature: the science of creature design
11:05 - 11:30A
Walking the path: prototyping game UI with focus-based navigation
10:40 - 11:05A
Simon Green, a Lead Creature designer in the film industry walks us through the craft and theory behind creating believable and functional creatures for entertainment.
With a heavy focus on finding inspiration in the natural world, Simon will delve into the importance of science and nature in fuelling our imaginations in both creature design and throughout all creative industries.
he/him
Lead Creature Artist at ILM/Disney, Dneg, MPC
Simon is a Lead Creature Artist, creating creatures, animals and monsters for the Cinema & Series at VFX studios such as Industrial Light & magic, Dneg & MPC. Simon has worked on projects for clients such as Disney, Warnerbros, Netflix, Amazon, Apple, Marvel, DC and more. He also has a specialist knowledge in animal evolution and biology, giving lectures at the London Science Museum, Trojan Horse is the Unicorn, Industrial Light & Magic and Dneg exploring these concepts.
11:05 - 11:30A
Games are unique in the world of software experiences. They vary wildly in genre, visual style
and player goals. How then, can we design a game interface? What principles and constraints
shape the design of these interfaces? And finally, how can we prototype these interfaces with a game controller?
Join Aashrey Sharma, UX Designer at Epic Games, to dig into these questions and learn how to design and prototype game interfaces. Whether you’re game-curious or a seasoned designer, this talk will deliver insights, tools and techniques to help you level up your game interface design skills.
he/him
UX Designer at Epic Games
Aashrey is a UX Designer based in Seattle, WA. He works on Fortnite at Epic Games where he designs social and safety features for players of all ages. He's also the developer of Figma plugins like Prototyper, Radial Generator and Button which enable thousands of designers to do their best work in Figma.
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